![]() Shadowhunter aka Demonic: Much like the Berserker, due to its transformation always giving a bit of health back, tis a tankier class then it seems. You're a glass cannon compared to the two above, but being mid-range helps as well as your minions. Thus you're a mid-range dps class with a 3 meat shields that'll help you while your casting your powerful attacks. Summoner: A bit of a twist to a typical mage, you summon minions not to just do your bidding, but perform attacks as well. The primary resources for most characters. Using yellow skills will fill up your green bar that can be used for your green skills, and green skills will fill up your yellow bar that can be used for your yellow skills.This may seem difficult at first, but once you get used to it, it's a great advantage and much more easier than managing Mana. Her unique mechanic is that she has yellow skills and green skills. Also as she's one of the rare classes that don't need resources to use her skills, she's easy to master. Scrapper aka Infighter: A popular all-rounder, it has good suppression, damage and tankiness. Most of all, he has serious mana issues as his skill drains mana like crazy.But overall Great DPS, and kinda forgiving on many terms. This include movement speed and attack speed as well. ![]() Also, like all warriors, his animations tend to be a bit slow. While he's no glass cannon, he's a lot more fragile than his other warrior brothers. Note that once you have your rage mode on, you earn a special skill that does a ton of damage, so don't forget to use it. Then once your rage meter is full, go into rage mode, and mash even more. Usually for beginners, people recommend the follwing.īerserker: You can just mash buttons. In LA all classes are capable of clearing endgame. Yet in raid groups I often was beating the "meta" class players by DPS just because I was playing my class better than they were playing theirs.Ĭ) for 95% of content it literally won't matter at all which class you play unless again, devs neglected some class and left it in a dumpster compared to others. In my years of raiding in different MMOs I have often played classes that were considered to be on the bottom. No reason to choose the highest dps class. Focus on learning your class, and enjoying it, whichever class it is. What many new players fail to understand is that if you choose the "meta" class, it:Ī) is not guaranteed to stay the best forever as balance changes happen.ī) if you play badly, usually the class itself is not going to carry you. What matter is that you play well on whatever class you chose. Unless the game's balance is total shit (LA is balanced pretty well), it doesn't matter if you play the "theoretically" best class or worst class. ![]() Play whatever you like is always the best strategy. Well, your type question pops up all the time from New players in every single MMORPG, and some people think it's a pretty lame one. Most ppl who play the classes mentioned above need to practice 30-50 hours (or end up not being able to clear at all). I've seen some Gunlancers clear the Koukousaten raid after barely 5 hours of practice. This makes some of the boss raids, especially Argos phase 3, Biakiss, and Koukousaten EXTREMELY difficult. ![]() As a result, a single attack that barely does any damage to Gunlancer (since they also have massive shields) can instantly kill these classes. Their effective HP is about 1/3 of that of the tankiest class, Gunlancer. TLDR: easier positioning than Reaper and Deadeye, but less theoretical damage output.Īll four classes have in common the lowest health point * defense constant in the game. ![]() Thus, Gunslingers are considered one of the few Marksman classes in the game (along with Summoner, also a strong DPM class). None of the rifle skills count toward back attack, meaning Gunslingers are better off using the 지배의 송곳니 relic set that reduces skill cooldowns and increases skill damage. Unlike Deadeye (shotgun), Gunslinger relies on rifle for their main damage. #3 Gunslinger: The female version of Deadeye. Most bosses have attacks that make rear positioning completely impossible (some of them more than others). While being able to consistently perform back attacks for all of their skills will place them at the highest possible DPM (even higher than Blasters), this is impossible in actual raids. #2 Reaper/Deadeye: Both classes rely on back attacks, meaning they need to equip the 사멸의 대지 relic gears that greatly increases all back attack & head attack damage. OP against slow & tanky targets like Kunkelanium. Hard to land skill shots because you need to predict the target's next location. #1 Artillerist: Most powerful class against a sitting target. ![]()
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